Impressions, Video Games

Impressions: PvZGW2 Trials of Gnomus DLC

We may be a little late to the party on this DLC, but we have finally experienced it. Trials of Gnomus is the newest DLC for Plants vs Zombies Garden Warfare 2. The main feature of the DLC is community events. Now PvZ has already played around with this feature in the past. They have given a few events for the community to work on, like everyone getting a total number of healing, or fire kills. Trials of Gnomus takes it a step further. In addition to those types of events it also has random gameplay types.

So far we have seen Dinos vs Cats. In this you take over the Dinos and Cats from the infinity gameplay and do sudden death team vs team matches. There are also boss hunts, as well as just random plays on standard gameplay types (for instance team vanquish where you don’t pick what character you respawn as). To reward people for this they have introduced a new star system, rainbow stars. Each time one of these events is happening you get stars for participating and can open a 10 star, 30, star, and 50 star chest.

All of this is really fun, and a very smart way to keep their community coming back. It’s a huge ‘hey everyone make sure you are signing into PvZGW2 regularly to get to play these new game types and get special rewards. The execution leaves a little to be desired however.

First and foremost the events themselves are inconsistent at best. While they claim to have a calendar that helps with this, it’s been unreliable. Second they are very short lived, with no consideration for the fact that the community itself is so diverse. If you want a game that reaches all ages, and want to encourage that community then power to you. Realize however doing these events in the middle of the week when many people can’t participate is not wise. Also making them all only 3 days long, which then requires people to be very dedicated during those 3 days, can be rough. To add to that the servers are clearly not able to handle the events themselves. While normally play is only partially affected when these events happen, the events themselves are shaky. If you are even able to get into one of them (and that is a big if) you will still have to contend with drops, and major bugs.

Lastly many of the events sort of require that you come with your own friends/community to play with. Boss hunt is hard, even on normal it’s extremely challenging. Attempting it with random players is an exercise in madness. You still get a descent star reward for participating at all, but it would be nice to be able to win without having to work out bringing in your own people. Especially given again how random the events are, and that they don’t last very long.

In the end my solution is simple. Make the events last longer, and have a shorter down time in between. It shouldn’t be 3 days of an event and then a week off. It should be closer to 3-5 days for an event then 1-3 days off. Keep them coming, keep them consistent. Next drop the difficulty on the events that pit players against AI. Normal boss hunt should not be as challenging as garden ops on hard (or even crazy). Lastly, and probably the most important, make sure your servers can actually support this.

Otherwise there is not a lot to say. I am a fan. It’s a great way to keep the community involved. The rewards are worth going for. The events are interesting enough, and it does effectively keep me coming back to the game to play more.

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