We now have our first official release date for a Mario game for mobile. Super Mario Run will be launching December 15th for all iOS platforms. What we know is fairly limited at this point. The core game will have multiple different world themes as is expected from Mario games. It is also meant to be played one handed with Mario constantly moving and gamers only having control of jumps. In addition to the core Mario mode there will also be a kingdom builder and a Toad’s Rally mode. The Rally mode allows you to compete with others, while Kingdom builder seems to be a cosmetic feature. The game is going to be on the pricey side for mobile games, costing $9.99. As so little is known about it at this point, there is no news if there will then be further microtransactions to follow up with the game. My personal hope is that Nintendo keeps any additional charges for this (and future mobile games) limited to cosmetic, or not at all. It is hard for me personally to get excited for a new mobile game when so many rely so heavily on microstransactions. Honestly I have been iffy about Nintendo shifting to an emphasis on mobile games and I still am. Super Mario Run does seem like an enjoyable mobile game, and the price is large enough that they might avoid the negative direction that most mobile games takes. It doesn’t appear that there is anything really unique about this Mario game, other than Mario constantly running. If Nintendo is going to focus so heavily on mobile game I would hope that they would bring something unique to the mobile experience. That being said I have to admit any judgement at this point is purely speculative. We will know more with Super Mario Run actually launches, and when we see feature games from Nintendo. For now iOS owners get ready to bring Mario to new devices.